A Night to Remember: An Evening at the Sphere

Last night, I had the extraordinary opportunity to attend “An Evening at the Sphere” in Las Vegas, sponsored by AVI. As someone deeply immersed in the audiovisual (AV) and esports industries, I was particularly excited to experience firsthand the groundbreaking technologies that make the Sphere a standout venue. With its immersive sound and visuals, the Sphere promised an evening of unparalleled entertainment and innovation.

The show I watched was called “Postcards From Earth.” Set in the future, it followed two people on a spaceship landing on a desolate planet void of water or vegetation. The AI operating the ship helps them wake from suspended animation after light-years of travel from Earth, their original home. The AI begins by telling them about Earth, taking the audience on a visual journey from the planet’s primordial days to a future where humans must leave to find new homes due to overpopulation and environmental degradation.

Initially, the show used a rectangular movie-like format on the inner Sphere wall, occupying about 30% of the entire screen. I wondered if this was a scaled-down version for the special event. But as Earth came into view, the visuals expanded, eventually filling the entire 580,000 square foot programmable LED display known as the Exosphere, with its stunning 16K resolution, from top to bottom and left to right. It was a breathtaking transition that drew audible gasps from the audience.

As the AI described Earth, we were taken on flights over mountain ridges, plains, canyons, and under the sea. The high-definition visuals captured wildlife, bustling cities, and the raw power of natural disasters, highlighting humanity’s impact on the planet. The camera work and film quality were nothing short of stunning, using state-of-the-art technology to capture these awe-inspiring shots.

The show concluded with the couple stepping out of the spaceship to terraform their new planet, creating a new first garden, reminiscent of the biblical story of Adam and Eve. It was a powerful ending, symbolizing hope and new beginnings.

What truly enhanced this experience were the Sphere’s technological features. The high-definition visuals were crystal clear, and the Sphere Immersive Sound system, powered by Holoplot, provided audio that was perfectly synchronized with the visuals. The state-of-the-art audio system comprises approximately 1,600 permanently installed and 300 mobile Holoplot X1 Matrix Array loudspeaker modules, totaling around 167,000 individually amplified loudspeaker drivers. What sets this system apart is its use of 3D Audio-Beamforming and Wave Field Synthesis technologies, which allow the system to deliver precise, targeted audio to specific sections of the audience, ensuring that every seat receives crystal-clear, immersive sound. The haptic seats added another layer of immersion, making me feel as if I was right there, flying over mountains or swimming under the sea. There are 10,000 of these haptic seats out of a total of 18,600, each providing infrasound feedback that enhances the overall experience.

Sitting in one of the best seats in the 300 section allowed me to fully appreciate the expansive view, including seeing above and behind, which isn’t possible from the lower seats. This made me think about the potential for gaming events at the Sphere. Imagine playing The Legend of Zelda: Tears of the Kingdom with the screen enveloping your peripheral vision as you explore and fly over Hyrule, or playing Valorant where your field of view (FOV) is so expansive that you can spot sneaky enemies around every corner while still feeling close enough to your crosshair to take precise shots.

The implications for esports are immense. With Holoplot’s technology, sound can be directed to specific players, eliminating the need for headsets, and giving each player character specific sound effects, music, or specific languages. Multiple games could be played simultaneously on the Sphere’s screen, with audio targeted precisely to different sections of the audience. This would be revolutionary for esports, especially in large convention center halls where noise from competing stages can drown out important game sounds. For instance, Dreamhack events are usually held in vast convention halls filled with indie game booths, arcade cabinets, and crowds around fighting game pits. The noise level is always high, making it challenging to focus on any single game. With Holoplot’s directional sound technology, specific audio could be sent to exact locations, ensuring that each game is heard clearly by its intended audience. This would enhance the overall experience for both players and spectators, making esports events more engaging and enjoyable.

In conclusion, “An Evening at the Sphere” was a glimpse into the future of live entertainment and AV technology. The combination of cutting-edge visuals, immersive sound, and multi-sensory elements created an experience that was both captivating and inspiring. For anyone involved in the AV industry, the Sphere sets a new standard for what is possible and provides a roadmap for the future of immersive entertainment. Stay tuned for more updates and insights from InfoComm 2024, as I continue to explore the latest innovations and share my experiences from the show floor. This is one event you won’t want to miss! Let’s revolutionize the world of AV together!

Bubba Gaeddert

I am a professional broadcaster, host, consultant, entrepreneur, higher education professor, content creator, and veteran event manager. My main focus is on gaming, esports, education, ​and technology. I have worked in radio, television, live streaming and as the founder of the Jolumi Media firm (Joe-lou-me), I consult for multiple esports, gaming, sports, tech, and education companies. I have been a gamer and self-proclaimed NERD ever since I was a kid when my dad managed Radio Shacks in Oklahoma. I have been a professor in higher education since 2013 and am a current Senior Instructor at the College of Esports in London, UK. I have worked in the non-profit and traditional sports industry for over 24 years with the YMCA, NCAA, NAIA, Parks and Recs, Sports Commissions, and the Chamber of Commerce. In 2018, I helped create the non-profit 501(c)3 charity the Videogames and Esports Foundation (VEF) as the Executive Director and now serves as the President & Co-Founder.

https://bubbagaeddert.com/
Previous
Previous

A Recap of InfoComm 2024: An Esports Expert’s Perspective

Next
Next

Sneak Peek: InfoComm 2024 — A Game Changer for Esports